12/26/2023 0 Comments Unity art assets99% of the 3d assets on the store is extremely bloated and belong on TurboSquid, not a real-time store. "Asset Store Originals" should look at how they make their assets and use that as a starting point. I'm not affiliated with them, I'm just stating fact. On a related note, Quantum Theory and Synty Studios are among the very few developers that actually make art assets ready for realtime 3D here on the asset store. Using substance files (or even shadergraph or whatever) wouldn't that make the package much smaller being procedural and all? I don't mean any disrespect, but I simply don't see the logic here (or for the current state of any of the snaps packages). 74 materials * 3mb = 222mb.so just to be clear, it would be a matter of making a 2.2 gb package around 2.4 gb.!? Procedural materials could also potentially eliminate the need for flat textures and actually significantly decrease the overall package size. I counted 74 materials in the construction pack (oh my draw calls btw). I am interested in publishing some of my kits under the snaps protocol, but I think there is enormous improvements that can be made on efficiency and optimization standards.Ĭurrently as I see it, the snaps packages have not gained popularity because:ġ) The snaps art packs are so large that many novice indie devs can't or won't import them on lower end machines.Ģ) The packs are so poorly optimized that advanced 3d designers would rather roll their own.ģ) Not webGL and mobile friendly.even for desktop I just see wasted resourcesĬlick to expand.The package is already extremely heavy and unoptimized. Why are we not at least using trim sheet atlases? If I am missing something here, please let me know. For example, the snaps office art pack is around 1 gb.that's a bit much eh? For the visual fidelity, you could make the same thing with 4096 atlas and keep the size under 50 mb and well under 20mb for a 2048 atlas. I have looked at the snaps packages and all I can say is that the package sizes are huge and not very well optimized. Snaps are built very similar to private assets I have been developing so they interest me.
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